There are many different worlds, many competing realities within our heads, fueled by books, television, even barely remembered childhood tales. Our destinies and inspirations are fueled by lies, myths, and fables. |
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Atomyk Admin
Posts : 426 Join date : 2012-04-03
| Subject: ://database Tue Apr 03, 2012 7:39 pm | |
| SUBJECT PROPOSAL
Name: (Name of the character) Series: (The game/series they are from) Timeline:(When in the game/series is the character from) Age: (The character's age)
Personal Color: (What color do you want associated with your character? This is mainly for OOC purposes.)
Appearance: (Should be easy to find a picture) Abilities: (What can your character do? Specify any special abilities) Personality/History: (Doesn't have to be very long, just give an idea of what they're like)
Last edited by Atomyk on Tue Apr 03, 2012 9:34 pm; edited 2 times in total | |
| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Current Subjects Tue Apr 03, 2012 7:42 pm | |
| Hawke/Dragon Age - Atomyk Kendall Flowers/DTIPBIJAYS - Atomyk Kieran/Fire Emblem - Atomyk
Daren Cousland/Dragon Age - The Warden
Erika Furudo/Umineko no Naku Koro Ni: Chiru - Batman Flandre Scarlet/Touhou Project - Batman Sissel/Ghost Trick - Batman
Kasumi/Mass Effect - Cascade
Rose Lalonde/Homestuck - Seasalt Icecream Xion/Kingdom Hearts - Seasalt Icecream
Jean/OC - Skitch Presea Combatir/Tales of Symphonia - Skitch
Saber/ Fate/Stay Night - Zessoku ]Zessoku/OC/ Fate/Stay Night - Zessoku
Last edited by The Warden on Tue Apr 03, 2012 9:14 pm; edited 4 times in total | |
| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 8:20 pm | |
| Name: Evan Hawke Series: Dragon Age Timeline: Mid-game/During the Deep Roads expedition Age: 23
Personal Color: DarkRed
Appearance:
Click to Reveal
Abilities: As a mage, Hawke can manipulate the elements of ice, fire, earth, and thunder. He also has the ability to heal wounds. Personality/History: The son of Malcolm Hawke and Leandra Amell, Evan Hawke has lived in many places throughout his home country of Ferelden. His father was a mage, and his gifts were passed onto both Hawke and Bethany, Hawke's younger sister. Mages were feared across the world of Thedas, and so were forced into Circles by the religious sect, the Chantry. Malcolm was an apostate mage, meaning, he refused to submit himself to the Chantry's rule. He kept his abilities a secret and taught his children to do the same. Therefore, the family was constantly on the move to avoid templar hunters. Hawke developed a sarcastic and witty personality over the years to cope with the hard life his family tended to live. He would always try to cheer his younger siblings up with jokes. While Bethany appreciated this and was close to Hawke, his younger brother, Carver, always had a sort of rivalry with Hawke. When Hawke was twelve, his family settled in the village of Lothering, building a home on the outskirts and making a life where they wouldn't forever be on the run. Though Hawke's mother worried constantly that the templars would one day catch up with them, his father's teachings were sufficient to keep them safe.
When Hawke was nineteen, his father died, leaving Hawke responsible for the welfare of his mother and younger siblings. At 22, a great evil began to overtake Ferelden, and Hawk'e family was forced to flee their home. Unfortunately, during their escape, Bethany was killed. The family was devastated, but they had no time to mourn. They eventually found themselves in Kirkwall, a town on the coast of the Free Marches. Hawke's mother came from a rich family, and hoped to reclaim the estate that was once in Kirkwall. However, Hawke's uncle Gamlen had lost the estate and lived in the poorest area of Kirkwall, Lowtown. After a year of living in this poor state, Evan and Carver were determined to work their way out of this slum. They encountered a dwarf named Varric who gave them a proposition. If they could help fund an expedition to the Deep Roads, they would be given a share of what was found. Hawke agreed to the deal and eventually acquired the money. However, once inside the Deep Roads, Varric's brother, Bartrand, betrayed the group, and left them to die in the deep cavern.
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| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 8:22 pm | |
| Name: Kendall Flowers Series: DTIPBIJAYS (dont take it personally, babe, it just aint your story) Timeline: After Kendall and Charlotte have broken up/become friends again Age: 17
Personal Color: DeepPink
Abilities: The power of INTERNET SPEAK
Personality/History: Kendall is from Lake Town, Ontario, in the year 2027, where privacy is a very foreign concept to her generation. In the prestigious private high school where she goes, every student is given a personal computer and free access to the Amie network (basically Facebook) during all school hours, even during class. The teachers are given full access to the student's conversations over Amie, even their private messages to each other. While this is an attempt to catch bullying, the staff try to keep this breach of privacy a secret from the students and their parents. Despite this, most of the students are aware that their private conversations aren't so private.
Kendall is a lesbian, and says she's known since she was 13. She has dated another girl in her grade named Charlotte for a little while, but has recently broken up with her. Kendall is an avid fan of japanese animes/games and is seen as an otaku by most people. Kendall tends to be a very snarky girl. She is unafraid of what others think of her, and so doesn't hesitate to say harsh or gross things. She is a common poster on 12Channel (basically 4Chan) and tends to use large amounts of internet speak and memes in her dialogue.
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| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 8:24 pm | |
| Name: Kieran Series: Fire Emblem Timeline: After the events of Radiant Dawn Age: 25
Personal Color: Red Room of Choice: Bedroom 1
Appearance:
Click to Reveal
Abilities: Kieran is a trained soldier, able to wield battle-axes and throwing axes to an advanced degree. He is also competent with a bow. Kieran is also a pro at horse-riding and rather durable, having an extreme tolerance for pain.
Personality/History: Kieran was once a member of Crimea's 5th Platoon, who, along with his good friend Geoffrey, had the honor of escorting Elincia, Crimea's secret princess, from the Daein attack on Melior during the Mad King's War. During the war, he was captured by the Daein army and held in Castle Canteus, but was later rescued by Ike and joined his party. Ike and the Greil Mercenaries eventually went on to defeat Ashnard, ending the war. After the war, Kieran became the sub-commander of the Crimean Royal Knights under General Geoffrey.
Roughly three years after the war, Elincia faced possible usurpation from nobles who were critical of her leadership. A resulting conflict ensued between the rebels and soldiers loyal to Elincia, which included Kieran. The rebellion was stopped by the arrival of the Greil Mercenaries, led by Ike.
Later, the corruption of the Begnion Empire became prevalent as Senator Lekain usurped the Empress Sanaki based on claims that she was an imposter. Lekain used his power to instigate a racial war between the Begnion Empire and a coalition of Laguz nations known as the Laguz Alliance.
Ultimately, this conflict unleashed Yune from Lehran's Medallion while also awakening Ashera, two goddesses who represent chaos and order, respectively. As punishment for bringing the world into chaos, Ashera subsequently petrifies Tellius, leaving only the strongest soldiers active, or so Tibarn, king of the laguz nation of Pheonicis, thought. Yune still believed that peace was possible, and thus opposed her counterpart Ashera by leading three armies towards her residence, the Tower of Guidance in Begnion. Yune's armies eventually reached the Tower and Ike defeated Ashera using Yune's power. Kieran went on to continue to serve the royal family.
Kieran is very thickheaded, loud and proud, usually announcing his name, rank and title before he fights. He is very enthusiastic and trains vigorously to become a better knight, often inflicting wounds on himself in the process, which he does not seem to care or notice. He has an energetic disposition, and only rare moments of calm. Kieran likes to tell fantastical stories, whether or not they are true.
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| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 9:05 pm | |
| ame: Jean
Series: None/OC
Timeline: N/A
Age: 23 (real age unknown)
Personal Color: DarkBlue Room of Choice: Bedroom 1
Appearance: Brown, tidy hair, green eyes. Stands at about 6'3", with a medium build, despite having a somewhat gaunt face. Has a tendency to wear the same navy blue jacket, regardless of the weather.
Abilities: Jean, as a being composed entirely of energy, is able to compress himself into any material form he chooses, though he's limited to anything less than about a quarter of Earth's mass. This includes being able to mimic specific people; however, he can only imitate their physical attributes and not their own specific talents. When he is assuming a smaller form (which is always unless under incredibly dire circumstances), however, he has the ability to manipulate the excess energy of which he is composed (including energy projection, the generation of force, and the "creation" of matter). As a result, he has incredible magical capability (as he himself has come to call it).
Personality/History: Jean is a conscious being composed entirely of unbound energy. Technically ageless, he had spent eons floating through the depths of space and visiting civilized planets and galaxies before finding himself in the world that would eventually become the expanse. Oddly enough, he became particularly attached to Earth, where he spent several hundred years in human form studying and imitating human culture. As a result, he almost always assumes human form and has taken to adopting some pop culture trends (he tends to refer to his own powers as magic, for example).
Ages of living in and studying civilizations has led Jean to become an incredibly scholarly and inquisitive person, which draws him to people who he sees as exotic. Above all, he is incredibly curious by nature, which has led him into partaking into numerous human vices (though he has learned to control himself better). In general, he is easy to get along with, though he can be short-fused at times. Jean is also somewhat self-conscious, which has led to odd personal quirks at times - recently, he has taken to chewing mints and gum almost constantly out of belief that he has terrible cigar breath, despite not being a heavy or regular smoker. He tends to avoid using his energy capabilities under normal circumstances, as he has become accustomed to living as a human and makes every attempt to appear so.
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| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 9:05 pm | |
| Name: Presea Combatir
Series: Tales of Symphonia
Timeline: After regaining her consciousness
Age: 28 (12 physically)
Personal Color: Gray Room of Choice: Bedroom 4
Appearance:
Click to Reveal
Abilities: She's capable of lifting objects several times her size and weight (including her weapon of choice, an oversized axe). She's strong enough to send shockwaves along the ground, and she's also capable of taking hits, making her a resilient fighter.
Personality/History: A once-ordinary citizen of the forest town of Ozette, Presea agreed to participate in a project researching Exspheres - crystalline structures capable of augmenting a person's strength and abilities. She hoped she would become strong enough to work as a woodcutter to support her younger sister and her father, who had fallen ill. Unbeknownst to her, however, was that an Exsphere evolves at the expense of its wielder: without the proper protective charm, an Exsphere will completely consume the person. The purpose of the project was, in fact, to unlock the full power of an Exsphere.
While Presea's strength was indeed greatly augmented, it came at the expense of her humanity: she became little more than a robot, devoid of emotion or any conscious thought - she never even noticed when her father eventually passed away. In addition, she didn't seem to age - her physical appearance never changed in the years following the experiment. As a result, her fellow villagers began to fear her and regard her as a monster.
She remained in this state for 16 years before she was rescued by a group led by Lloyd Irving, a swordsman from the neighboring world of Sylvarant. After meeting Presea and eventually discovering the reason for her behavior, Lloyd and his group succeeded in finding the materials and help in creating the charm necessary to break the Exsphere's parasitic hold on her body.
Though she has since regained her consciousness and memories, her emotions are still heavily subdued: she is a rather stoic person and hardly speaks unless she has to. She's generally a somber individual and often looks to the past with regret, wishing she could relive the 16 years of her life she lost. Despite this, she is a loyal and talented individual who can hold her own in a dangerous situation. | |
| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 9:34 pm | |
| Name: Xion Series: Kingdom Hearts Timeline:End of 358 Days/2 Age: Biologically less than a year, Physically about 14-15
Personal Color: Cyan Room of Choice: Bedroom 14
Appearance:
Click to Reveal
Abilities: Xion’s abilities are based around being able to wield the keyblade. With her keyblade, the Kingdom Key, she’s able to hold her own as a skilled swordsman and can employ the element of light to aid her in battle when needed; most often sending pillars of the burning element towards opponents in a move entitled Event Horizon. She’s also fairly adept in magic as her keyblade acts as a magical conduit for the user and thus can cast spells such as fire, blizzard, thunder, and many others.
Personality: Xion has a tendency to act shy and reclusive in unfamiliar settings and around unfamiliar people. She cares deeply for those who show her kindness, placing a deep, deep emphasis on the friendships she makes; always loyal to the end, or at least as loyal as she can allow herself to be. Very emotionally fragile and unstable, Xion has a rather low breaking point, and can be extremely hurt by the slightest insult or dig. Regardless of that, she still enjoys cracking what jokes she can around people likes, sometimes even mustering up the courage to poke fun at them.
Particularly, Xion is quite fond of a few specific things. One thing she enjoys is being near the ocean, listening to the waves, and collecting sea-shells. However, her favorite thing, the thing she enjoys above all else is simply watching the sunset with her friends, eating a stick of sea-salt ice cream.
History: Born out of an experiment as a “fail-safe” for Organization XII’s goal of creating Kingdom Hearts without interference, Xion was created from the leaked memories of Sora. Brought into the Organization to assist in this goal, she was assigned to take missions along with Roxas, often to destroy heartless with the keyblade to aid in Kingdom Hearts’ creation.
Initially, she has trouble speaking a single word to Roxas, but over time, she speaks up and tells him her name, the first prompt to the start of their close friendship. Shortly after, he had taken her to watch her first sunset and eat ice cream with him. Becoming fast friends, Xion meets Axel and asks him if he could be her friend as well. He accepted, and the three began a close friendship, ending almost all of their days sitting up on the clocktower, watching the sunset and eating sea-salt ice cream together.
Just when things were going well for her, or so she thought, she has an encounter that changes her life completely, being attacked and subdued by a mysterious blindfolded, silver-haired boy wearing the same black coat as her. He left shortly after, but not before calling her keyblade a “sham” prompting a distressed scream and a few days of depressed introspection. It is this event that causes her to question her existence, who she is, and who she is going to be.
Eventually, she decided to travel with Riku for a few days, worrying her friends back at The Castle That Never Was. Her friends began a search and Axel ended up taking her back by force. Starting to absorb Sora’s memories at an unexpected rate, she starts sapping energy from Roxas, becoming stronger herself. Things were far from going back to normal when Saix tricks her into fighting Roxas, and one of them would have destroyed the other if not for Roxas’ intervention. Sharing a heart-wrenchingly beautiful sunset together for the last time, Xion leaves the organization and both her friends behind, planning to merge completely with Sora.
Meeting with Naminé in the mansion of Twilight Town, she has the truth about her existence revealed to her. She learned that she is in fact an incomplete replica of Sora, rather than a nobody like the rest of the organization. Xion inquires about her coming fate if she merges back with Sora, and finds out that if she does so, there will be nothing left of her, causing everyone to forget about her entire existence. Resolved, Xion accepts this and chooses to finally go back to Sora. However, once again, Axel interferes and recaptures her, taking her back to Xemnas where she is “reprogrammed”. Knowing that Xemnas was going to force her to absorb Roxas, which would case her to become “complete” like the real Sora, and thus prevent him from ever awaking from his sleep, she chooses to force Roxas’ hand in absorbing her. Now sharing her appearance with Sora, she laments “It’s time for this puppet to play her part,” and engages her best friend in battle.
After the battle is over, Roxas finds himself disoriented, though victorious. Finding her in front of the station in pain, he cradles her in his arms and blinks, “Am I the one who did this to you?” Xion explains that it’s not his fault that she’s “dying” and explains her wish for him to stop Xemnas and free Kingdom Hearts, insisting that he’ll be better off. Placing her hand upon Roxas’ cheek, she says goodbye to her best friend, and her short, tragic life. “Goodbye Roxas, see you again. I’m glad I got to meet you…Axel too. You’re both my best friends. Never forget. That’s the truth.” In the brief moment that passes, her body crystallizes, and fades away into light, at peace knowing the memories she had with her friends will stay with her forever.
| |
| | | The Warden
Posts : 26 Join date : 2012-04-03
| Subject: Re: ://database Tue Apr 03, 2012 9:35 pm | |
| Name: Rose Lalonde Series: Homestuck Timeline: Piloting Derse's Moon towards the Green Sun
Personal Color: DarkViolet Room of Choice: Bedroom 11
Appearance:
Click to Reveal
Abilities: Rose has, after having played Sburb and climbed her echeladder (think leveling up your class in an RPG) gained a wealth of powers and abilities. Not only can she wield her knitting needles like an expert, cold blooded killer, but she can also use them as wands to cast a variety of destructive magic. This magic more often comes in the form of black or purple ridgid laser-like beams shot from the ends of her needles or wands. Eventually she even gained the ability to fly and levitate around. In addition to these combat abilities, she also has the power of a "seer" which allows her to bypass physical and mental walls between her and what she needs to see. Rose also has what the Homestuck universe refer to as a Sylladex. It works more or less like an invisible suitcase in your head, with which you can place a number of items in there without them taking up any physical space. It's here that Rose keeps important objects like her needles, her computer, her violin, and the many various things she may decide to pick up whenever the urge hits her. Personality: Rose has a very simple, stoic, and stern composure. While not necessarily a friendly person, she’s in no way a cold, emotionless person. She admits and apologizes for her own mistakes, is helpful to her friends, and even can be encouraging when she really believes in something. She tends to have a rather cynical view on the world. Definitely not believing in the good and kindness of man. She, like any black and purple clad thirteen year old girl, assumes the worst in people, and writes off touching, sentimental gestures by her Mother and friends as cruel irony, mocking her with facetious kindness. She has no propensity for silliness or jokes, instead deriving pleasure by drenching her words in loquaciousness and a heaving coat of sarcasm.
Rose takes great pleasure in analyzing and picking apart the psyches of her peers. She enjoys looking into the minds of others and dissecting their motives and subconscious thoughts. She’s just an amateur (most of her experience comes from counseling her cat, Jaspers, go figure) of course, but who says it’s not fun to pretend to be a professional? This could actually be considered one of her more playful personality traits, playing this know-it-all, sarcastic, but still somewhat jesting straight-man persona. A skeptic by nature, she prefers to observe, test, and practice before taking any serious steps forward. Because of this, Rose is not so easily swayed by the opinions of others. It's easy for her to trust her own judgment, but she can't quite say so for the voice of others. After all, if she's so often the voice of logic and reason, can they really be the ones to trust with the plans?
She’s a dutiful girl and by no means lazy. So much so that she can even appear to be absolutely terrifying when faced in combat. She can easily analyze a number of situations and make critical decisions with relative ease. There’s a certain initiative in her personality which often leads her to be the one who’s always construing the plots and plans, always taking those duties upon herself. If she were to be anything, it would be cool-headed. On numerous occasions she’s stared death in the face and simply walked right past it--only is she shaken emotionally by the loss of those she’s closest to. Despite what she might say, and all the feelings that she keeps inside, she does genuinely care for her friends, even if she might rarely show it outwardly. This goes for just about everyone and everything in her life. Her cat, her friends, her mother, even he interests. And you know what? She’s perfectly okay with that.
Her ambitions are probably the most unclear thing about her. The most blatant and likely drive to her actions is the pursuit of truth and the pursuit of solving these great mysteries. Faced with such a life changing game like Sburb, a world of infinite secrets, she wants to pull out the truth and find what's really going on. With the truth, she can plan what to do next, and even better, plan to win. Always having been intrigued by the big questions, how could she pass up an opportunity like this? And so the skeptic aims to become a seer. On the damp, emotional side of things, one of the main reasons for her playing Sburb and getting caught up in the whole mess (with which she has surprisingly few problems) is the possibility of being able to meet, see, and learn about her deceased cat Jaspers, presumably her drive for picking up the game in the first place. All just to see her cat again.
From an objective point of view, that is to say, from the view of others, she's more or less seen as the type of person you don't necessarily want to be hanging around. The big words, the attraction to the zoologically dubious and the grimdark, all of it would make her somewhat of a social pariah around "normal" kids her age. Her friends are a different story though. They all get to poke fun at her interests while she simply smiles gracefully and brushes it off. Of course, they never truly mean to hurt her, so why should she bother looking either way? Again, though, she has absolutely no problems with who she is. And through this fact she exudes an aura of confidence about each and every one of her actions. However, even with her confidence, she still chooses to keep most of these interests to herself. She is very uncomfortable and strongly dislikes being observed as she takes her dips into her creative or recreational respites. This is especially true when it comes to her love of creative writing and knitting. No one must see the wizard fanfiction. No one. Behind all of that seriousness is a fairly silly-side to her. Hidden along with all the wizard fanfiction, there are some things Rose just can't help but indulge in. Making silly faces when no one is around, sporting a ridiculous getup and parading it around a little. But again, that's a level of comfort she only seems to be able to find within herself and herself alone.
As for her Mother, the two exist in a sort of limbo or stalemate within their relationship. Whenever her Mother makes an attempt to get close with her daughter or share her interests (think adorning nearly the entire house in wizard statues and grim, gray stone architecture. Did I mention the sprawling mausoleum for her dead cat?) Rose simply writes it off as cruel irony and malice towards her. And so she gains the mindset that her Mother feels saddled with her, that there's some greater purpose for her that Rose is keeping back. And in this way, her Mother becomes a more and more antagonistic figure. Anything for her to stop and get on her real track. Yes, this includes empty suicide threats. The two can never really connect, and the relationship is always strained. Rose feels obligated to keep her Mother at arms length, while her Mother constantly fails to get any closer. But underneath all of that messiness and miss communication, there's still love in their unspoken relationship. They're still family. History:
"What would you say if I said a reserved girl enamored by what dwelt in shadow was selected by the horrorterrors for service, and did their bidding at every step while convinced of her own autonomy?"
Rose’s story began with her rocketing down to earth on a meteor as an infant. Said meteor landed in a lake, immediately eliminating all marine life in said lake. She was picked up and adopted by a young woman with whom also had begun her life in a similar manner. We’ll call her Mom. So Mom raised Rose, who grew up to be a rather passive aggressive handful, dismissing many attempts at bonding. She got Rose a can’t named Jaspers, with whom she grew very fond. ...And then he disappeared for two weeks and washed up on the shore dead. Youch. She insisted on a funeral, and her Mom didn’t disappoint. Mom built a little kitten mausoleum to house the departed cat. Rose more or less only chose to see this as mockery.
Rose met three friends over the internet. John, Dave, and Jade. Obviously very close, the four would share gifts on birthdays (being sent by mail of course) and chatting more than often. One day, Jade hinted at Rose being able to see her cat again if she were to play a certain game. One could only assume this is what piqued her interest in the reality warping game “Sburb.” Coordinating with John and...sort of coordinating with Dave to varying degrees of success, they all receive the game and decide to play together. (Except Dave, a magazine panned it and Dave decided not to touch the apparent cheap piece of shit. Not yet, at least.)
Rose played as John’s “server player” which means she manipulated the area around him while he did various tasks involving both adventuring and gallivanting. As time went along, she learned more and more about the game’s mysterious functions, and thusly created a walkthrough on gamefaqs. John noticed a timer counting down, and the timer turned out to be counting down to a meteor crashing straight into the John’s house. However, by correctly using his “entry item” (biting into an apple) he was able to transport his house (along with his father) to his planet in the medium. (The long and the short is, a planet in the universe of the game. Yeah, it’s hard to explain.)
Meanwhile, due to a large number of people playing (and usually failing at) Sburb, a meteor rain had caused a forest fire to begin around Rose’s house, bringing with it the impending doom of, well, more meteors and fire. As John didn’t have his server disc (due to certain shenanigans) he couldn’t connect to Rose and help her enter the medium, thus they had to convince Dave to get off his ass and be her server player.
Off his ass he went, and after a long misadventure of his own, he got his server disc going and connected to Rose. But during his misadventure, Rose had to find a new internet connection to continue helping John in the medium as his server player. She did so by sneaking into the lab near her house (by way of a mysterious passage in the kitty mausoleum.) There she uncovered rather shocking developments about Sburb, such as the fact that it was the reason for the meteors, and that said meteors were a few hours away from destroying all life on earth. So after cloning a young kitten named muti via the machines found in the lab, she quickly escaped before a meteor trashed the facility. She went back to her room to wait for Dave to connect to her and get her into the medium. Hopefully before being burned alive.
Burned alive, she was not. Dave connected just in the nick of time and helped her evade said burning. She prototyped her kernelsprite with her dead cat and Cthulu Princess to help her break her entry bottle and be transported into the land of Light and Rain, where she would spend the next few hours.
Coming over the sand, she discovered a good number of things, including the barren state of their Sburb session. What this meant was they couldn’t win anymore. Rose’s response to this was to rip the game apart at the seams, destroying her “First Gate” a game construct used to continue playing. After these events she continued combing the white sand of her planet, interacting with the trolls (Particular Kanaya, with whom she was constantly engaged in a battle of witty snarkdom.) through pesterchum, and found out a great deal about something call the Green Sun.
After learning of Jack Noir’s prototyping with Bec, Jade’s dog (And also the First Guardian of the planet, omnipotent beings powered by the aforementioned Green Sun.) and by listening to the whispers of the Horrorterrors of the furthest ring, Rose began to construe a plan of her own, and soon starting filling her friends in. The plan was that John would remove something called “The Tumor” from the center of Skaia. It was a bomb of disastrous proportions that would explode at the end of the reckoning. John would then transport the bomb to Derse, where Rose’s dreamself would pick it and take it to the Green Sun, using a map plotted by Dave.
Until the plan could be set in motion, Rose stayed on the Land of Heat and Clockwork, where she looked over the current events using a number of crystal balls previously procured. There she had a discussion with Doc Scratch about the Scratch, Lord English, and her impending mission to the Green Sun, with which Doc Scratch even seemed to endorse. She asked her magic cueball, using her newfound powers as a seer to see through it, what she should do next. The answer was to answer Jade.
What Jade told her wasn’t pleasant, and she soon checked her crystal ball to see for herself. Her Mother had been slain by Jack Noir. Horrified and enraged, Rose decides that the right thing to do is to find Jack Noir and kill him, giving the excuse that that’s probably what the Horrorterrors wanted of her in the first place. Jade expresses concern that the Horrorterrors may not be working towards very bright goals, but Rose tries to dismiss them. Ultimately Rose is goaded into asking the magic cueball, which is never wrong, if the Horrorterros were evil or not. The response she got was...unclear. But whatever it was it drove Rose deep into darkness, the fabled blackdeath trance of the woegothics, quaking in the bloodeldritch throes of the broodfester tongues. She rockets off towards the battlefield, where she plans to kill Jack Noir.
She entered the castle where she last saw him in the crystal ball, descending in a ball of grimdark smoke and thorns. It was so much that it blacked out the viewport of her to the trolls. Her skin now grey and her body covered in dark miasma, she made her way through the castle in search of Jack Noir. She passed many mutilated bodies of prospitians and dersites on her way to the innermost chambers of the castle. When she finally reached the final curtain she found....John.
John was looking for his Dad, not yet knowing what had happened to his Father and Rose’s Mother, and so she led him up to the top of the castle where their bodies lay. She couldn’t just explain it to him, as the broodfester tongues made it impossible to speak english. When they reached the top, they found Jack Noir hovering over the bodies of their dead parents. They both took up arms to fight against him, but in an instant John was stabbed through the back by Jack. He died.
Even more enraged than before, Rose fought Jack Noir herself. She put up a valiant fight, oglo-parrying left and right. But it wouldn’t be enough. It was an unwinnable battle, and Rose was soon killed. Not for long, though, as John was resurrected due to an unjust, unheroic death (the conditions of godtier immortality) and was able to kiss Rose, thus reviving her dreamself on Derse, where she awoke. | |
| | | Atomyk Admin
Posts : 426 Join date : 2012-04-03
| Subject: Re: ://database Wed Apr 04, 2012 9:36 am | |
| Name: Daren William Cousland
Series: Dragon Age Series
Timeline: 9:30 Dragon
Age: 20 {Sadly turned twenty the day he was going to kill the archdemon.)
Personal Color: RoyalBlue
Appearance:
Abilities: Nothing yet. With his bow and dagger a loss, theres not much he can do unless he finds another.
Personality/History: Some lands are ruled by men and women who believe that they have been elevated to their rank by the Maker Himself, but in Ferelden it is believed that a ruler must earn their place. The nobility is not suffered gladly, as the Orlesian Empire once discovered to its dismay when it attempted to occupy the land only to be overthrown by its people.
The Couslands have stewarded the lands of Highever for many generations, dating back to less civilized days before the crowning of Ferelden's first king. They could only have done so by earning the respect of its people through their reputation for justice and temperance, as well as their willingness to lead his men into battle. With the rise of the darkspawn horde in the south it thus falls on the Teyrn of Highever to send out the call once again: duty demands that an army be assembled and sent to King Cailan's aid at once. As the Couslands will quickly discover, however, the darkness in Ferelden does not only lie in the heart of the evil horde in the south. Treachery stalks the halls of Highever Castle, as there are many men who would use even the occasion of a Blight to further their own ambitions.
The night was cold, and this was the night both his parents died, and his little sister.
Do i have to recite the tale of the Grey Warden?
The darkspawn swarmed the Korcari Wilds in southern Ferelden, where they were met by the Fereldan army under King Cailan and Loghain Mac Tir as well as all of Ferelden's Grey Wardens. After a few minor victories against the darkspawn, the royal army was devastated in a major battle at Ostagar when Loghain unexpectedly withdrew, leaving King Cailan and the Grey Wardens to their deaths. All but two Grey Wardens were slain in the massacre; both survivors were new recruits to the order.
Loghain installed himself as regent of Ferelden, denounced the Grey Wardens of Ferelden as traitors and had the Grey Wardens of Orlais that had come to assist Ferelden turned back at the border, believing the Wardens' claims about the Blight a ruse to assist in a new Orlesian conquest of Ferelden. Having heard what happened at Ostagar, the Grey Wardens decided to dispatch a Grey Warden native to Ferelden, Riordan, to fight Loghain and the Blight simultaneously. From their perspective, if the Grey Wardens expended themselves against Loghain, then they would risk the Blight devastating Thedas once again. Thus, they had to maintain vigil should Ferelden fall to the Blight.Despite the odds, the remaining Grey Wardens were able to organize an allied army to oppose the Blight using old treaties, and with the aid of Riordan, managed to slay Urthemiel during the Battle of Denerim. The fifth Blight lasted just over one year. Sadly, Daren was killed due to sacrificing himself for ending of the fifth blight.
He then woke up in the White Expanse. He noticed he had white hair and white eyes. A side-effect from the archdemon. And he had his broken bow and bent dagger. Daren seen he still had his grey warden armor on, including the helmet, and so far, nothing else. It seems he didn't have anything to protect himself with, and this whole...place, area, whatever, was complete white. Other then that, there was a blip in the distance and two moving. He looked around for a moment. "Wait a minute." He whispered to himself. | |
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